In an earlier post, a commentor asked why people continue to play ASL when there are computer iterations of it like Combat Mission. It seems to me that there are a number of factors that I think speak to ASL's continuing popularity in the face of computer gaming.
The simplest is just the texture of technology. Some people would much rather take out a paper or cardboard map, sort out the pieces, look over the scenario card, set up their troops, drop their dice down the tower or into the cup, and feel the experience of playing a game instead of staring at a computer screen for yet more hours. (I know that, with all the wonderful dice I've scored from the good folks at Battleschool, I want nothing more than to find opportunities to try them all out in different, nationality-appropriate scenarios!)![]() |
| Some of Battleschool's awesome 16mm dice |
Of course, there's another computer-based instantiation of ASL--VASL. A good many programming-savvy ASLers work on various bits and pieces for that, from the original engine to the add-ons and extensions that are available today, including tireless work to add new maps, overlays, and counters to VASL as new hard-copy modules are published. I think it's striking that the computer program that *has* clearly caught on among ASLers is one that merely serves as a helper--it helps two players, linked by the Internet, to play a virtual game almost identical to the physical game they would play if they were int eh same physical space. A few things are changed or added to the game, but by and large it's just what its name says, and no more. It doesn't replace ASL; it simply makes playing it easier.And that brings me to my last point. The reason I don't play any of the Combat Mission games (and I bought, owned, and at one time played several of them) is simple: they *aren't* ASL. They may have started out as ASL, or with someone saying "I'd like to take ASL and port it to the PC," but playing them is nothing like playing ASL. They're a different game. I own lots of different games; I play as many as I can. But I already *have* ASL. Why would I want another, if I don't feel it gives me a better game? (This, for the record, is why I don't own or play GMT's Combat Commander. I bought it, tried it, and found it far less interesting, appealing, or fun than ASL.)
And frankly, when I played Combat Mission, I didn't enjoy it. The AI was far too tough; I'm sure that just means I'm a dunce, but when you play the same scenario over and over, trying to find a variation in tactics that will result in anything but a total slaughter, and just get cut to pieces every time...no fun, no insight, no entertainment or learning process, just a slap in the face... well, that game has failed, in my book.








